Tree-Axis ``` Processing  


Back  
Class   AudioInput
   
Name  

start()

   
Examples  
// Example by Krister Olsson

import krister.Ess.*;

AudioStream myStream;
AudioInput myInput;

boolean inputReady=false;
float[] streamBuffer;

void setup() {
  size(256,200);

  // start up Ess
  Ess.start(this);

  // create a new AudioInput
  myInput=new AudioInput(); 

  // create a new AudioStream
  myStream=new AudioStream(myInput.size);
  streamBuffer=new float[myInput.size];

  // start
  myStream.start();
  myInput.start();
}

void draw() {
}

void audioStreamWrite(AudioStream theStream) {
  // block until we have some input
  while (!inputReady); 
  
  System.arraycopy(streamBuffer,0,myStream.buffer,0,streamBuffer.length);
   
  inputReady=false;
}

void audioInputData(AudioInput theInput) {
  System.arraycopy(myInput.buffer,0,streamBuffer,0,myInput.size);
  
  inputReady=true;
}

// we are done, clean up Ess

public void stop() {
  Ess.stop();
  super.stop();
}


Description   Starts accepting audio input (stopping other inputs if active and setting Ess.activeAudioInput to this AudioInput), sets state to Ess.RECORDING
   
Syntax  
input.start()
   
Parameters  
input   any instance of AudioInput

   
Returns   nothing
   
Usage   Web & Application
   
 
 






   
 
Updated: Tue May 31 04:52:42 PDT 2006


 
  Questions, comments, corrections: e-mail Krister Olsson.